AIming Practice
A downloadable game for Windows
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The AI is your Weapon!
Jump around in a classic platformer, but there's a twist:
There are enemies constantly spawning, and you need to influence a flying arrow to kill the enemies!
How to Play:
A/D/Left Gamepad Joystick - Move
W/Space/A on Gamepad - Jump
The white arrow follows you. Get close to enemies (but not too close!) so the arrow can slice them through
Avoid the warning signs. When they fill up, another enemy will spawn!
Every time you kill an enemy there's a chance it drops a power-up!
CONTROLLER HIGHLY RECOMMENDED
Updated | 22 days ago |
Status | Released |
Platforms | Windows |
Rating | Rated 4.0 out of 5 stars (1 total ratings) |
Author | Mason Cowan |
Genre | Platformer |
Made with | GameMaker |
Tags | 2D, ai, Arcade, GameMaker, Pixel Art, Retro, Singleplayer |
Average session | A few minutes |
Inputs | Keyboard |
Download
Download NowName your own price
Click download now to get access to the following files:
AIming Practice.zip 2.5 MB
Comments
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Simple yet fun! I liked its visuals and its concept, there is a bug where you can spawn kill enemies but all in all Well Done!
Thanks! I do want to make this a full game at some point, so I'll have to figure out how to give enemies more depth than just standing by the spawners.. I did try to solve it with the enemies that shoot their own arrows, but it would probably need some more help haha
Ok Good Luck! Hope you enjoy my game!
yeah, ill have to play yours once im done with homework :P
Very interesting! I would buy this on Steam if you would add some more levels and polish it. I played until a score of 600 or so. The following arrow is a very cool game mechanic, but in my opinion it should be more physics-based. Right now it wiggles and wobbles without being predictable. It seems like it is only half way guided by the characters movement and half way searches for enemies itself. I would want the arrows movement to be fully dependant on the player movement. And I'd want it to pass through walls. Very cool game!